Worlds

Visual work with internal logic.

Every piece connects to something larger — a role, a mood, a world, a myth. Built with visual and structural coherence, so a world reads as one place rather than a set of isolated images.

Environmental Tone

Atmosphere as structure.

Place carries meaning. Light, water, shadow, fire, and distance become part of the story instead of simple scenery.

Character Systems

Identity through role, affinity, and form.

The strongest pieces don't just show a character. They suggest what that character does, what they carry, and where they belong.

Archetypes & Playable Systems

When visuals become world mechanics.

Cards, roles, affinities, stats, names, and abilities make a creative world easier to understand without flattening its magic.

Earthborn

A world built image by image.

Earthborn is my own world — illustration, layout, typography, and symbolism working together as one immersive visual system, designed end to end.

Earthborn full wrap jacket
Full jacket
Earthborn character standing illustration
Character study
Earthborn key art
Key art
Earthborn book held in hand
In hand
Earthborn front cover
Front cover
Earthborn typeset interior passage
Interior passage
Start a projectIllustration, layout, and symbolism as one visual system.